Jogos Como Alternativa Didáctica Para O Ensino E Aprendizagem Da Matemática: Implementação do Jogo 20 “Uahya” e a Introdução ao Conceito de Sucessões
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Abstract
The lack of motivation on the part of students in Mathematics classes, of creativity and knowledge of the reality of teaching in which we operate is an issue that has prevented a progression in the teaching and learning process. In this sense, the present research is looking at the mathematical didactic games in the classroom. The problem is based on the potential that mathematical didactic games in the classroom bring to a motivating mediation and assimilation, taking into account the real conditions of teaching in the country. It was a mixed research using bibliographic research, with direct observation of the current situation of the implementation of mathematical didactic games in the classroom and its consequences. The descriptive method combined with the interview technique was applied, where the target audience were Mathematics teachers and 8th grade students from the same school. The objective was to improve the teaching and learning of Mathematics through mathematical didactic games in the classroom. Research has a high didactic, pedagogical and educational value. It was noted that 99% of teachers never implemented any type of game related to mathematical content in the classroom.